n3xt Genov8ion Student Program

  • Module 1

    Innovation
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    Innovation

    We have developed the Generation Innovation programme, which utilizes a bespoke APP, to assist in teaching participants how to work in groups while introducing the vital concepts of Innovation, Project Management, Time Management and Team Building skills. The objective is to increase employability, preparedness and innovation of the participants, ensuring the next generation of innovators will be ready to take their place as leaders in their chosen profession. The Generation Innovation programme which we have designed will increase the chance of home grown digital business. We want to ensure that all participants are given an introduction to the tools that will assist them in their future careers, in all aspects of commerce, and at a level which will ensure that they can enjoy the experience.

    • Equate innovation to other skills-based activities
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      Equate innovation to other skills-based activities

      Innovating takes skill just like sports or dancing. Innovation is not some special, innate talent that only certain kids have. This creates an artificial barrier, a fear factor if you will and it prevents people from trying to be innovative. The Generation Innovation programme is designed to show that innovation is a skill that can be learned by anyone, even those who are not creative in the traditional sense.


    • De-emphasize patents
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      De-emphasize patents

      For some reason, kids are fascinated with patents. They tend to see patents as the ultimate reward of innovation. Patents do not equate to successful innovation, rather, they equate to gaining legal status and royalties regarding an invention. If a child invents something that has already been invented, this is a success. In fact, it is a huge success because it shows an ability to create novel ideas that have a track record of success. The Generation Innovation programme sends the message that if you can invent something that is already shown to be successful, you can definitely be the first to invent something new and useful.

    • Apply innovation across a variety of situations.
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      Apply innovation across a variety of situations.

      It is not just for inventing new products. The Generation Innovation programme teaches children to apply innovative methods to things like writing a poem, doing school work, or getting dressed in the morning. They should equate innovation with creating novelty in the everyday things and make innovation a routine way to tackle new situations. For Example, How can I get dressed faster in the morning so I can be more relaxed. Have a shower instead of a bath, brush your teeth in the shower, these things won't change your life financially but may make it a little more comfortable.

    • Distinguish between innovation skills and problem solving skills
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      Distinguish between innovation skills and problem solving skills

      Both are useful, but are often confused. They are related, but different. The Generation Innovation programme is designed to help them see problem solving as what to use when the problem is very well defined.
      Innovation on the other hand is the set of tools to use when new approaches are needed for an existing task. Example: Innovate a new way to clean their room, but problem-solve when they want to avoid having to do it.

    • Teach "ambidextrous" innovation
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      Teach "ambidextrous" innovation

      The Generation Innovation programme is designed to help them understand the two directions of innovation:
      Problem-to-Solution
      Solution-to-Problem.
      For Example, If the kitchen toaster burns the bread every morning, and they see a novel way to fix it, that is Problem-to-Solution. On the other hand, if they imagine the toaster is like a TV that is "on demand," then make the connection that this would help mom get toast ready precisely when everything else is ready, that is Solution-to-Problem innovation.

  • Module 2

    Team Building
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    Team building

    Team building is a philosophy of job design in which employees are viewed as members of interdependent teams instead of as individual workers. Team building refers to a wide range of activities, presented to businesses, schools, sports teams, religious or nonprofit organizations designed for improving team performance.

    Team building is pursued via a variety of practices. It can range from simple bonding  exercises, to complex simulations and multi-day team building retreats designed to develop a team, (including group assessment and group-dynamic games). The Generation Innovation programme has been designed to introduce Team building exercises throughout the delivery of the modules.

    • Team Dynamic
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      Team Dynamic

      When assembling a team it is very important to consider the overall dynamic of the team. The Generation Innovation programme will teach participants the following 5 important aspects of team building:

      The team member
      Team relationships
      Team problem solving
      Team leadership
      Organizational environment

    • The team member
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      The team member

      Successful teams are made up of a collection of effective individuals, who each bring a different way / method of looking at situations, which in turn helps solve many potential issues that will arise in the future.

    • Team relationships
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      Team relationships

      For a team to be successful, the members of the team must be able to give and receive feedback. A team of differently minded individuals will be more successful in the creativity / innovation process, than that of a team made up of brilliant like minded individuals, as there fondness for one area may hamper their ability to look at other aspects or points of view involved.

    • Team problem solving
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      Team problem solving

      An effective team depends on how focused and clear each individual is on their task to achieve their goal. It is important for each team to create a relaxed, comfortable and accepting environment for each individual. This will then then lead to each individual being comfortable with putting forward their opinions, in turn leading to a open and honest discussion amongst the group. Their is no such thing as a bad idea, as even the most irrelevant ideas have led to life changing products.
      It is important to note a team is only as strong as its weakest link !!

    • Team leadership
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      Team leadership

      Effective team leadership depends on leadership competencies. A competent leader is, focused on the goal, ensures a collaborative climate, builds confidence of team members, sets priorities, demonstrates sufficient “know-how” and manages performance through feedback.
      Finally a true leader will demonstrate the ability to listen affectively to his team members and be willing to make decisions that will benefit everyone and not individuals.
      It is important to note, that to be a true Leader one must first learn to follow.

    • Goals (Let's see them !!)
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      Goals (Let's see them !!)

      Team building is a philosophy of job design in which employees are viewed as members of interdependent teams instead of as individual workers. Team building refers to a wide range of activities, presented to businesses, schools, sports teams, religious or nonprofit organizations designed for improving team performance.

      Team building is pursued via a variety of practices. It can range from simple bonding  exercises, to complex simulations and multi-day team building retreats designed to develop a team, (including group assessment and group-dynamic games). The Generation Innovation programme has been designed to introduce Team building exercises throughout the delivery of the modules.

      • Team leadership
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        Team leadership

        Effective team leadership depends on leadership competencies. A competent leader is, focused on the goal, ensures a collaborative climate, builds confidence of team members, sets priorities, demonstrates sufficient “know-how” and manages performance through feedback.
        Finally a true leader will demonstrate the ability to listen affectively to his team members and be willing to make decisions that will benefit everyone and not individuals.
        It is important to note, that to be a true Leader one must first learn to follow.

  • Module 3

    Project Management
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    Team building

    A project manager is the person responsible for accomplishing the stated project objectives. Key project management responsibilities include creating clear and attainable project objectives, building the project requirements, and managing the constraints of the project management triangle

    The Generation Innovation programme teaches children to identify a sequence of steps to be completed. The programme shows that four developmental components of a project can be distinguished plus completion

    Not all projects will have every stage, as projects can be terminated before they reach completion. Some projects do not follow a structured planning and/or monitoring process. And some projects will go through steps 2, 3 and 4 multiple times.

    • Initiation
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      Initiation

      The initiation process determines the nature and scope of the project. If this stage is not performed well, it is unlikely that the project will be successful. The Generation Innovation programme teaches children that any deficiencies should be reported and a recommendation should be made to fix them.

    • Planning and Design
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      Planning and Design

      After the initiation stage, the project is planned to an appropriate level of detail. The Generation Innovation programme teaches that the main purpose is to plan time, cost and resources adequately, so as to estimate the work needed and to effectively manage the risk during the project's execution. As with the Initiation process group, a failure to adequately plan greatly reduces the project's chances of successfully accomplishing its goals. It really is a case of "Fail to Prepare, Prepare to Fail."

    • Executing
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      Executing

      The Generation Innovation programme teaches the participants that the execution process involves coordinating people and resources, as well as integrating and performing the activities of the project in accordance with the project management plan.

    • Monitoring and Controlling
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      Monitoring and Controlling

      The Generation Innovation programme is designed to show participants how to monitor and control the processes performed. To observe project execution, so that potential problems can be identified in a timely manner and corrective action can be taken.

  • Module 4

    Time Management
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    Time Management

    When you learn and maintain good time management skills, you’ll find freedom from deadline pressure and from stress in general. You’ll be more productive, procrastinate less, have more time to relax, which helps further decrease stress and anxiety, and adds to a optimistic creative enironment.

    Time management skills are like shoes or a good pair of jeans — you may have to try several pair before you find just the right fit. There are different approaches / methods for each person and you have to find what works best for you. The Generation Innovation programme will teach the students how to:

    • Make a list
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      Make a list

      The thing about making lists is that you actually have to use them. One of the most important things is to make sure your list feels attainable. No one wants a 30-item to-do list and have to, at the end of the day, look at the 20 items that didn’t get done. Prioritize the needs of the group project and plan accordingly.

    • Set deadlines
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      Set deadlines

      Again, there is no point in setting deadlines if you make executive decisions to always push them back. The Generation Innovation programme teaches the importance of setting a deadline and sticking to it.

    • Stop multi-tasking
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      Stop multi-tasking

      Multitaskers often seem to think they get more accomplished, but it’s not always the most productive or efficient route. Let’s face it, our minds work better when we are truly able to focus and concentrate on one thing. The Generation Innovation programme is designed to teach students this. If each student succeeds in their task, then putting the pieces of the project together can be a truly upliting and rewarding experience.

    • Delegate responsibilities
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      Delegate responsibilities

      The Generation Innovation programme is designed to show participants how to monitor and control the processes performed. To observe project execution, so that potential problems can be identified in a timely manner and corrective action can be taken.

    • Reward yourself
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      Reward yourself

      strong>Time management skills are an essential part of making your day just a little easier. Find what works for you and stick to it.